Town: Ådehlÿ Cebackhu Aydna

Ådehlÿ Cebackhu Aydna

Ådehlÿ Cebackhu Aydna
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceKshizbāj̼ Provence
RegionRockmoss Woodlands
Founded873
Community LeaderAutocrat Nith Zacwafqehgbävle
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2866 m (9402 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population1420
Population Density236 people per km2 (710 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ Cebackhu Aydna
Pronunciation/cibakˈhu/ /ajdˈna/
Direct Translation[frost] [drum]
Translation[Not Yet Translated]

Ådehlÿ Cebackhu Aydna (/cibakˈhu/ /ajdˈna/ [frost] [drum]) is a subtropical Town located in the Kshizbāj̼ Provence of the Kingdom of Hobben.

The name Ådehlÿ Cebackhu Aydna is derived from the Dwarven language, as Ådehlÿ Cebackhu Aydna was founded by Trînm Härtfewy, who was culturaly Dwarvern.

Climate

Ådehlÿ Cebackhu Aydna has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ådehlÿ Cebackhu Aydna receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Cebackhu Aydna covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2866 m (9402 ft) above sea level.

Overview

Ådehlÿ Cebackhu Aydna was founded durring the late 10th century, by Trînm Härtfewy. The establishment of Ådehlÿ Cebackhu Aydna suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Cebackhu Aydna was built using the conventions of Dwarvern durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Cebackhu Aydna is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Cebackhu Aydna is buildings are arranged arround a single restrictive packed earth mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Ådehlÿ Cebackhu Aydna's size could have. Astonishigly, the well-designed, yet cheep are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Ådehlÿ Cebackhu Aydna seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Ådehlÿ Cebackhu Aydna has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Cebackhu Aydna. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Cebackhu Aydna's parks.

Ådehlÿ Cebackhu Aydna has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Cebackhu Aydna.

Ådehlÿ Cebackhu Aydna has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Cebackhu Aydna has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Cebackhu Aydna has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Cebackhu Aydna's public wards, blessings, and other arcane systems.

Ådehlÿ Cebackhu Aydna possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Cebackhu Aydna's grid is powered by a direct leyline tap.

Ådehlÿ Cebackhu Aydna has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Cebackhu Aydna's natural decorations nor waterways.

Ådehlÿ Cebackhu Aydna has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Cebackhu Aydna has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Cebackhu Aydna is led by one or more incompetents. While they must have been very good at something to have acquired the position, they are fundamentally incapable of leading. Uncontrolled passions or lusts, commitment to a hopelessly impractical ideal, pigheaded obstinacy in the face of failure, a total lack of charisma or interpersonal skills, or profound laziness might all unfit them for their post.

Ådehlÿ Cebackhu Aydna's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Ådehlÿ Cebackhu Aydna during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Dryad near Ådehlÿ Cebackhu Aydna are known to be quite timid.

Ådehlÿ Cebackhu Aydna's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Summoning energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5736 m2
    • Cattle and Similar Creatures: 355
    • Poultry: 4260
    • Swine: 284
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 142

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

439 of Ådehlÿ Cebackhu Aydna's population work within a Foundational Occupation.

868 of Ådehlÿ Cebackhu Aydna's population do not work in a formal occupation, but do contribute to the local economy. 113 (8%) are noncontributers.

Points of Interest

Ådehlÿ Cebackhu Aydna is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ Cebackhu Aydna was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Cebackhu Aydna lost 253 people, 149 livestock, and 21 buildings. The conflict ended after roughly 83, when members of Ådehlÿ Cebackhu Aydna's militia enacted an operation to destroy a particular research site. The operation was complicated by major logistical problems. The conflict ended with an assault and siege on the research site, which ended in defeat for Ådehlÿ Cebackhu Aydna's forces. The war is remembered in legend by Ådehlÿ Cebackhu Aydna's bards, historians, and legend keepers.

History